The ‘grid’ is something I’ve spent a long time thinking about. In a game with extreme variance and replayability, yet a world which a DM ISN’T generating, it doesn’t make much sense to have set campaigns with large maps pre-drawn out. Although it would be fun to create specific campaigns I’m more fond of the idea that the board generates it’s own story.
Another thing I dislike about the idea of campaigns set in stone on a map is that visually, the player knows when they’re nearing the end, or at least the end of a particular encounter. I’d like to somehow create a ‘fog of war’ type effect where the player doesn’t know what the next corner holds. The grid, hex, whatever I decide on will be very important for this to work.
(Source: Flickr / wananga)
